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Will of the Wisps becomes addictive quickly. Not knowing what new aesthetics and challenges are coming in the next section makes the rest of the game that much more exciting to explore.
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Each area ends with a big set piece, too, whether it's an intense chase or a thrilling boss battle (or both), capping off sections of the game in style. Credit: moon studiosĪll of them bring their own unique spin to the game, keeping everything fresh and exciting as you push further along. The big set pieces in this game are stunning. There's the aqua blue pools, the oppressively dark caves, the soft green forests, the wintery mountains, and the endgame area tinged with menacing reds and purples. Each area of Niwen is breathtaking and unique. You can cater abilities to specific situations and mix things up if something isn't working particularly well.Īs the amount of things Ori can do opens up, so does the world. As you gather shards that allow you to do things like cling to walls, increase your health, or allow you to land powerful critical hits in combat, the game becomes more and more customizable to your needs. New abilities add more combat and movement options, and the new shard system allows players to customize the way they play with a limited number of shard slots. If I could've, I would've gone through it one day. The movement just feels so good and the introduction of the Spirit Edge, a sword used to slice through enemies and obstacles, instantly makes the combat 10 times more engaging than in Blind Forest, which is one of the few sizable criticisms I had of the first game. It wasn't long before I found myself getting completely sucked into the game. It's a classic Metroidvania-style setup and it works very well. Ori sets out with no abilities like they did in the first game, but it isn't long before the upgrades and new skills start rolling in, making previously unreachable areas reachable. It's immediately endearing and the story builds throughout the game into a beautiful little tale. The intro is achingly adorable and sets up the themes of the game very well - family, sacrifice, and growth.
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With their new companion Ku, Ori flies across a sea to a new land, Niwen, which has gone dark like their own forest did in the first game. Once again, players take control of Ori, the little white guardian spirit who has to jump and fight through the environment to restore light to a section of the world. Will of the Wisps (Or are we calling it Ori 2?) is easily one of the best platformers of the past 10 years or so - which is saying a lot. As a sequel, Will of the Wisps manages to elevate every aspect of the first game with a few tweaks and new additions without losing the spirit that lies at the center of the series. Ori and the Will of the Wisps is a follow up to 2015's Ori and the Blind Forest, which itself was a fantastic platformer with pretty visuals and great music.
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